During the Merlin Trials mission, I was responsible to maintain and adding elements to the mission flow, while working closely with the narrative team to guarantee that the lines are spoken and the mission flow was aligned.
As well as creating a case study of an early combat prototype right at the first merlin trial you find, providing feedback and suggestions on how to make a better experience for the player.
My work on this mission was related to placing props at the end part of the mission, after you meet San Bakar the player must proceed to where the pensive is. In this area, I was responsible to add props and configure such as the ending door that leads the player back to the secret chamber.
In the Gobs Of Gobstones mission, I was responsible to write and record a full review of the early mission flow while suggesting improvements that would make the mission more meaningful and interesting for the player.