Cobra Kai 2: Dojos Rising

In Cobra Kai 2: Dojos Rising I had the opportunity to work as a Producer leading different teams during the development. I worked first as a content producer meaning I worked with the chronogram and delivery of 2D art pieces, 3D environment, and 3D character development, later on in the project I worked closely with the publishing producer (Gamemill Entertainment), delaying directly with our shareholders and sending out reports or assets for approval. By the end of the project, I assumed the porting team. My job was to understand all the certification rules and configure the store/developer portals for every platform (PS4, PS5, Switch, Xbox One, Xbox Series X, and Steam).

Overall was an amazing experience where I was able to grow as a Producer and learn about developing for all platforms.

 

Production

As a Producer working with the Content team, I was responsible for:

• Creating and maintaining the Chronogram up do date in the ClickUp platform.
• Align the Design documents with both level environment and 2d concepts.
• Delivery of assets and characters for external approval.
• Work as Scrum Master during dailies and other routine meetings.

My main responsibilities working with the stakeholders were:

• Keep a weekly update meeting, where I presented the work done, next steps, and attention points.
• Negotiate cuts and additions in the game, always focusing on the scope of the project and time frame.
• Maitained the project’s road map up to date.
• Worked close with script, character, and assets approval.
• Worked with the VO team and maintained every part align.
• Worked with external companies that helped develop the game in different areas of the game: Audio production, Porting, and QA.

As a Delivery lead, I had to work with all platforms to get the certification approved:

• Studied all the certification rules from all platforms: Nintendo Lotecheck, Playstations TRCs, and Xbox Requirements.
• Updated the platforms with the game’s information, such as configuring the PlayStation 5 activities, Xbox Live services, and submitting Steam builds.
• Organized the failure or waiver reports received by the platforms and passed an organized list of requirements to the development team.

Screen Shots