Cobra Kai 2: Dojos Rising

Game Producer

Led cross-functional teams throughout various stages of development, contributing to the project’s success across multiple platforms. Initially served as a Content Producer, managing timelines and deliverables for 2D art, 3D environments, and character assets. Later transitioned to working closely with the Publishing Producer at GameMill Entertainment, coordinating directly with stakeholders, submitting assets for approval, and maintaining regular progress reports.

In the final phase of the project, took ownership of the porting and certification process across all platforms (PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and Steam), ensuring compliance with platform-specific requirements and configuring developer/store portals.

This role provided hands-on experience managing teams, meeting publishing standards, and shipping a multi-platform title from development to launch.

Responsibilities included:

Production

Content Production

  • Created and maintained the production schedule using ClickUp, ensuring timelines and dependencies were up to date.

  • Aligned design documentation with both 2D concept and 3D environment teams to streamline asset creation.

  • Managed asset and character deliveries for external approvals, coordinating feedback loops with stakeholders.

  • Acted as Scrum Master, facilitating daily standups and routine agile ceremonies to support team momentum.

Stakeholder & Publishing Coordination

  • Led weekly update meetings with publishing stakeholders (GameMill Entertainment), presenting progress, outlining next steps, and flagging critical issues.

  • Negotiated scope adjustments based on timeline and resource constraints, maintaining alignment with project goals.

  • Maintained the project roadmap and coordinated approvals across script, character, VO, and asset pipelines.

  • Collaborated with external partners in audio production, QA, and porting to ensure consistent communication and deliverables.

Platform Certification & Delivery

  • Led certification efforts across all platforms (PS4, PS5, Xbox One, Xbox Series X|S, Nintendo Switch, and Steam).

  • Studied and applied platform-specific requirements, including Nintendo Lotcheck, PlayStation TRCs, and Xbox XR requirements.

  • Configured platform-specific services (e.g., PlayStation 5 Activities, Xbox Live integration, Steam builds).

  • Organized and tracked compliance reports, translating certification issues into actionable tasks for the development team.

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