HOLYHUNT

Publisher Producer 
As part of Flux Games’ Short’n’Sweet initiative, I worked as the Publisher Producer on Holyhunt, collaborating with a four-person development team. One of the key challenges in this project was balancing visual ambition with production constraints. Originally scoped for a complex pixel art style, the timeline became a risk. After careful evaluation, I proposed shifting to an 8-bit pixel art approach, simplifying production without compromising the game’s charm. This strategic pivot allowed the team to meet critical milestones and ship the game on schedule.

Responsibilities included:

Production

  • Collaborated closely with a five-person development team to ensure milestones and deadlines were consistently met.
  • Provided regular project updates and progress reports to internal stakeholders at Flux Games.

  • Organized skill-building workshops with Flux’s internal dev team to strengthen the capabilities of the external team.

  • Trained the marketing team on how to navigate and use publishing platforms including PlayStation, Xbox, Nintendo, and Steam.

  • Managed the relationship with an external marketing agency, aligning on campaign goals and deliverables for the Short’n’Sweet initiative.

  • Conducted internal playtests and gathered structured feedback to guide gameplay improvements.

  • Led the full certification and QA submission pipeline for all major platforms (PlayStation, Xbox, Nintendo, Steam), ensuring compliance, addressing platform feedback, and securing timely approvals for launch.

Screen Shots