Lab Rags

Producer & Game Designer

Lab Rags was my first published game, developed as the capstone project at the University of Utah. Since its release, it has been played by over 2,000 people and holds more than 300 “Very Positive” reviews on Steam. The game is a 3D puzzle-platformer where failure is not the end but a core mechanic used to progress through increasingly creative challenges.

I served in a dual role as both Producer and Game Designer, collaborating with a 16-person team composed of programmers, artists, designers, sound designers, and fellow producers. My responsibilities included managing sprint planning, maintaining production schedules, facilitating interdepartmental communication, and contributing to the design of gameplay systems and level progression.

Responsibilities included:

Design

Production

  • Managed a 16-person development team remotely throughout the full production cycle of a published game.

  • Organized and led two types of meetings: full-team syncs to align overall goals and sub-team meetings (e.g., design, programming) to ensure cross-discipline coordination.

  • Participated in every team meeting, documented progress, and maintained the project’s Trello board to track tasks and milestones.

  • Prepared and delivered bi-weekly Sprint Reviews to classmates and professors, presenting completed work and outlining future plans.

  • Took the initiative to research and establish an LLC for publishing the game on Steam and other platforms—my first experience with game publishing logistics.

Screen Shots