Mirrored Souls

Publisher Producer 
My first experience as a Publisher-side Producer, Mirrored Souls was developed in collaboration with a small team of five recent graduates. As part of Flux Games’ Short’n’Sweet initiative, I guided the team through the full development cycle and multi-platform porting process. My responsibilities included creating the production roadmap, scheduling and leading weekly progress calls, aligning deliverables, and providing consistent gameplay feedback to ensure a successful launch across all platforms.

Responsibilities included:

Production

  • Collaborated closely with a five-person development team to ensure milestones and deadlines were consistently met.

  • Provided regular project updates and progress reports to internal stakeholders at Flux Games.

  • Organized skill-building workshops with Flux’s internal dev team to strengthen the capabilities of the external team.

  • Trained the marketing team on how to navigate and use publishing platforms including PlayStation, Xbox, Nintendo, and Steam.

  • Managed the relationship with an external marketing agency, aligning on campaign goals and deliverables for the Short’n’Sweet initiative.

  • Conducted internal playtests and gathered structured feedback to guide gameplay improvements.

  • Led the full certification and QA submission pipeline for all major platforms (PlayStation, Xbox, Nintendo, Steam), ensuring compliance, addressing platform feedback, and securing timely approvals for launch.

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