UDO

Publisher Producer 
UDO is a fast-paced down-scroller roguelike developed by a six-person team as part of Flux Games’ Short’n’Sweet initiative. In my role as Publisher Producer, I worked closely with the developers to align their vision with stakeholder expectations, structured the project roadmap, and defined key milestones. My focus was to ensure the team delivered a polished and engaging experience while staying on schedule and meeting all production goals.

Responsibilities included:

Production

  • Collaborated closely with a five-person development team to ensure milestones and deadlines were consistently met.

  • Provided regular project updates and progress reports to internal stakeholders at Flux Games.

  • Organized skill-building workshops with Flux’s internal dev team to strengthen the capabilities of the external team.

  • Trained the marketing team on how to navigate and use publishing platforms including PlayStation, Xbox, Nintendo, and Steam.

  • Managed the relationship with an external marketing agency, aligning on campaign goals and deliverables for the Short’n’Sweet initiative.

  • Conducted internal playtests and gathered structured feedback to guide gameplay improvements.

  • Led the full certification and QA submission pipeline for all major platforms (PlayStation, Xbox, Nintendo, Steam), ensuring compliance, addressing platform feedback, and securing timely approvals for launch.

Screen Shots